Hello everybody! Today we have one of my favorite JRPGs Tactics Ogre: Let Us Cling Together.
TACTICS OGRE: LET US CLING TOGETHER
|Developer(s)||Quest, Square Enix|
|Publisher(s)||Atlus, Square Enix|
|Release date(s)||October 6, 1995, 2011 (PSP)|
For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. King Rodrick, aided by the forbidden powers of the “Palace of the Dead,” is able to dominate the people of Valeria until Dorgalua of Bakram successfully leads his army to defeat Rodrick. Dorgalua then claimed the throne as his own, and was able to end the struggle between the ethnic groups. Under King Dorgalua, the rights of the people were preserved, and all internal struggles in Valeria came to a temporary halt.
All is right until the entire royal family is lost due to a string of accidents. Because the late King Dorgalua had no living heirs, the ethnic groups once again struggled for leadership: Abuna Brantyn of the royal court, Heirophant Balbatos of the Galgastani, and Duke Ronwey of the Walister all fought for control, but in the end, Balbatos and Brantyn stalemated. In order to preserve their power, the two men took separate measures: Heirophant Balbatos sought an “ethnic cleansing” policy and slaughtered thousands of innocent Walister and Galgastani, while Brantyn received aid from foreigners, the Dark Knights Loslorien of the Holy Lodis Empire.
Denam Pavel is the primary protagonist in Tactics Ogre. He is the son of Abuna Prancet, and after Prancet was taken away by the Dark Knights and his home town was massacred, Denam, his sister Catiua, and his friend Vyce plan a vendetta against the Dark Knights. He must lead the “Liberation Army” to bring freedom to the oppressed nation of Valeria.
Tactics Ogre is one of my favorite video games of all time, and is by far my favorite entry in the Ogre Battle saga. The game is a TJRPG, also known as a Tactical Japanese Role Playing Game. The game focuses on using a squad of up to twelve characters to complete a single objective per battle. The strong point of this system is that you can’t just focus on your squad as a whole, there is plenty of individually leveling to do as well.
The story that Tactics Ogre presents is the best part of the game. The story is multi-branching and many of the decisions the player makes throughout the game can cause significant differences in each play through. They are three main routes (Lawful, Chaotic, and Neutral) and each branch is insanely different from the rest. I will be recording a lets play! through this game in its entirety as well as its predecessors.
Even though I offer Tactics Ogre so much praise, I know that it is far from perfect. The game contains no voice acting, as the game’s entire dialogue is told via text on screen. The AI mechanic in the game for NPCs is as stupid as ever, even through multiple ports and remakes. Lets just say too, this game is a bitch to complete with 100%.
- Tactical JRPG
- Multi-branching story.
- Character Leveling.
- Graphics/Art Design.
- No Voice Acting.
- AI Mechanic.
- Time investment.
If you have any suggestions for films/TV/Games/Music for me to review, drop me a comment! Remember: Like Media In Review @ https://www.facebook.com/MediaInReview?ref=hl Follow Media in Review @ https://twitter.com/Media_In_Review.
Who am I? Just some guy who decided to start writing on the Internet years ago and now operates his own brand and site. Owner/Operator of Modern Neon Media, I make all kinds of niche content to suit my interests at the time. DIY Enthusiast, Brewmaster extraordinaire, and avid freak for geek culture. Follow on my socials for a more “on” version of me.