Video Games

Video Game Closet: Fear

Hello everybody! Today on our Video game closet, we have the horror game Fear.

FEAR

FEAR_DVD_box_art

Developer(s) Monolith Productions (PC)
Day 1 Studios (Xbox 360,PlayStation 3)
Publisher(s) Vivendi Universal
Designer(s) Craig Hubbard
Engine Lithtech: Jupiter EX
Platform(s) Windows, Xbox 360,PlayStation 3
Release date(s) Windows

  • NA October 17, 2005
  • EU October 18, 2005[1]

Xbox 360

  • NA October 31, 2006
  • EU November 10, 2006[2]

PlayStation 3

  • EU April 20, 2007
  • NA April 24, 2007
  • AUS April 26, 2007[3]
Genre(s) First-person shooter,Horror
Mode(s) Single-player, Multiplayer

The story of F.E.A.R. is presented in such a way that only a few minor elements are presented in the game’s beginning, thus allowing players to experience the adventure as “… the hero[es] in [their] own spine-tingling epic of action, tension and terror”. The manual briefly mentions the player character’s recent induction as “Point Man” to F.E.A.R., a secret special ops group of the U.S. government specialized in dealing with paranormal threats. The character’s extraordinarily reactive reflexes are described as well, hinting that the government is interested in his abilities. When the game begins, the player witnesses a man named Paxton Fettel taking command of a battalion of telepathically controlled clone supersoldiers, seizing control of Armacham Technology Corporation(ATC) headquarters, and killing all its occupants. Now fully in control of the Point Man, the player attends a briefing held by Commissioner Rowdy Betters, in the company of his F.E.A.R. team-mates Spen Jankowski and Jin Sun-Kwon. The team’s mission is to eliminate Fettel, operating in conjunction with Delta Force. The game’s story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.’s Point Man,who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of a little girl.

fearCorridor

An excellent First Person Shooter with simple, straightforward controls, better than average AI and some excellent game mechanics that make it even more enjoyable. The plot sequences are well done, the atmosphere is perfect. Music is ominous, exciting, and reaches a crescendo where it should. The weapons and enemies are diverse enough to allow some choices to be made as to how to fight them and to provide enough change throughout the game that you aren’t getting bored fighting the same ones or using the same weapons.

fear

Five things separate FEAR from it’s cousins in the FPS genre. The first is that it has a very good plot brimming with mystery. The Slow-Motion ability is the second, and while it may not be unique, the system handling melee attacks allows you to close on enemies and deliver lethal moves to them- not only that, but depending on the move you use and the angle you strike your target, they might fly off a balcony, ricochet off a pillar, or crumple into a heap. FEAR supplies a mysterious plot to uncover, a great range of options in overcoming the opposition, excellent atmosphere, and good AI- and it does so while keeping the game easy to learn and interesting to play…even when you aren’t blasting away at enemies.

PROS:

  •  Simple Controls.
  • Use of fear in game play.
  • Better than average AI.
  • Well done Plot sequences.

CONS:

  •  Glitches.
  • Confusing plot.

SCORE: 8.5 / 10

If you have any suggestions for films/TV/Games/Music/Anime for me to review, drop me a comment!

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Brandon Stuhr

Who am I? Just some guy who decided to start writing on the Internet years ago and now operates his own brand and site. Owner/Operator of Modern Neon Media, I make all kinds of niche content to suit my interests at the time. DIY Enthusiast, Brewmaster extraordinaire, and avid freak for geek culture. Follow on my socials for a more "on" version of me.

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